暑假完結

暑假真的轉眼間就完結了。不太記得自己過了些什麼,還是要如常的上班。但八月尾就放了幾天大假,看看書,看看DVD。

《Tickling the English》by Dara O Briain — Dara O Briain本身就是個很有趣的comedian,這本書一方面寫comedian的生活,另一方面就寫英格蘭的特性。愛爾蘭和英格蘭總有很微妙的關係呢,住在英國、到處on tour的愛爾蘭人,當然也有很多的體會和有趣的看法。我有時覺得,我自己在英國的幾年,認識了她的大學、她的商店、她的藝術、她的公共交通、她的電視台,但卻不太認識她的人。我沒有在英國內到處遊走,我心目中的英國人是不是只是傳媒construct出來的英國人而已?對O Briain的insight我卻會心微笑。

《In Defence of Food》by Michael Pollan — 會買這本書是因為看了Open Yale Course的《The Psychology, Biology and Politics of Food》。作者用「Eat food. Not too much. Mostly plants.」八個字總括了他對健康飲食的看法,告訴我們為什麼建基於「營養」的飲食方法為什麼那麼不健康(因為科學家對營養的知識仍很少)。把某些科學家認為有益的養份加在食物中,並不及天然的食物有益。作者提到營養學流行的reductionism;說到食物工業只顧生產最快高長大的食物,再人工地加入吸引的養份來增加銷量;說到超級市場上的所謂食物其實已經不是食物,只是人工製成類似食物的東西而已(例如,貨架上的麵包真的可以算是麵包嗎?)如果您對公共衛生,食物,或健康有一點興趣,我都推薦您看一看這本書。

《A bit of Fry & Laurie》 — 這我想看很多年了,到最近才有機會看。我是從《Blackadder》認識Stephen Fry和Hugh Laurie,但感覺上他們更適合sketch show。特別是他們「扮」回自己,取一個特別的personality,感覺得很然。我連續看了他們頭三個series,覺得第三個series沒有頭兩個的好呢。頭兩個series比較新鮮,有時surreal但clever;第三季有時卻太worked了一點,或是有點無聊。當然,我只是看過一遍罷了。多看幾次或許會有不同的體會。

《Coupling》 — 是我其中一個最喜歡的電視劇。2000至2004年間我有不少時間在英國,買了它的DVD後我也看過很多遍。自從四年前回來香港後卻一直沒有再看了。這幾天從新看來,它仍是我印象中的clever,而且我也更感同身受……

下星期就正式是我的新學年的開始了。星期一早上八時半就有心理學的lecture,星期二是第一堂「Principles of Public Health」。大家都要加油了。

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Wallpaper

A wallpaper using 1) a photo of mimi, my pomeranian; 2) the ITC Woodland typeface by Akira Kobayashi; and 3) a quote from the Oxford English Dictionary.

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Boardgame介紹 — 《Carcassonne》

Carcassonne

《Carcassonne》是我最喜歡的桌上遊戲。

它的玩法很簡單 — 每人輪流抽出一小格的正方型地圖,然後把它連接到已在桌上的地圖。然後,他可以選擇把它的「meeple / 人仔」放在剛放置的小格地圖牌上(不過,已經有「人仔」的feature不能再放「人仔」)。地圖上可以有「草地」「城堡」「路」和「修院」四種features — 當「人仔」所在的feature被完成後,玩家就得到分數,也可以把「人仔」拿走,待下次再用。

簡單易學是一個賣點。只要幾分鐘,或是只是看別人玩幾分鐘,就可以學會吧。不過我知道有不少人覺得《Carcassonne》太平淡,不夠刺激,因為大家可以只是很平和的各自建設自己的features — 就是抽牌、接上、放人、拿分; 抽牌、接上、放人、拿分……這固然是一種玩法,但卻錯過了遊戲的重點。因為遊戲的重點其實是「blocking / 阻礙」和「stealing / 竊取」。

Block — 就是阻礙對手完成features。因為把地圖接合起來的時候邊和邊要相應(例如城堡要對城堡、草地要對草地),所以不是每一張牌都可以放在您最想要的地方。例如,對手佔有的城堡將近完成,只需要抽到一邊有城堡的牌就能拿分了,您就可以在那空格旁邊放上一張有路的牌 — 這樣對手就需要抽到符合兩面的牌(即一邊是城堡、一邊是路的牌)才能完成他的城堡。被阻礙的玩家不但可能因為完成不了他的feature而少了分數,他的「人仔」也同時被「鎖」在feature中,要等真的完成了feature才能脫身再被使用。

Stealing — 上點提過玩家不能被「人仔」放在已經有「人仔」的feature上。那麼怎樣才可以偷到別人的feature呢?答案就是先在旁邊建立自己的feature,然後接這feature和別人的feature連接起來。例如別人已經有一個大城堡,上面有一個他的「人仔」(因為他也不可以在自己的feature上再加「人仔」),您就可以在城堡旁邊的空間的再旁邊放上城堡和您的「人仔」。如果之後您可以再放一個城堡在空間上,這大城堡就變成是您們共同擁有了。當然,對手看穿您的意圖,就會想辦法把您分開(例如放一張兩邊都是城堡,但中間的草地的牌)。

如果您玩過《Carcassonne》而覺得沉悶的話,可以試試兩人對戰。試試把握每一個機會阻礙和竊取對方的feature。您可能會發覺這是個極之confrontational(對抗性)的遊戲。越多人一起玩,就越難控制地圖的發展。不過我就是喜歡它的scalability — 2至6人玩,可以很平和、也可以很激烈;可以每步深細熟慮、也可以很隨意。有些人只是喜歡拼出漂亮的大地圖呢。

《Carcassonne》還有很多很多的expansion(擴充版),有機會再在這裡介紹。這也是一個賣點呢 — 不同的expansion變出不同的風格。有些更明顯的對抗性,有些加上startegic的元素。如果您只想簡簡單單,也可以買「便攜」版本「Travel Carcassonne」……真的很方便,只是不能兼容expansions罷了……

有興趣知道更多資料的可以看看BoardGameGeek的網頁。另外,也可以下載這電腦版本

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日劇 — 新參者

鮮有時間看電視劇集,今年第一季的日劇好像一套都沒有看。好的日劇其實不少吧,但我最主要還是追演員看的。

今年四月至六月播出的《新參者》是改編自東野圭吾的小說,由阿部寬主演。我沒有看過東野圭吾的小說,但很喜歡阿部寬很dynamic的演技 — 可以很冷酷,也可以很溫情;可以很帥氣,也可以很傻。

這部電影劇以殺人事件作背景,故事圍繞在推理和破案上,但其實描寫感情的也很多。如果您喜歡節奏明快,每一集破一件案的劇集的話,或許會有點失望了 — 在日本橋人形町,初到埗的男主角慢慢的explore每人的故事。燒餅店的故事、手工藝店的故事、修理鐘錶者的故事,當然還有死者家人的故事。每一個故事都很感人。

記得有朋友說Arthur Conan Doyle / Sherlock Holmes的小說總是一出場就向Doctor Watson / 讀者解釋一切的疑點和證據,但Agatha Christie的小說就把疑點和證據藏在文字中,讓讀者自己推測誰是兇手。《新參者》是介乎兩者之間吧。我們看到男主角不斷問些奇怪的問題,然後會有一個眼神、一個定鏡,讓觀眾知道他發覺了些什麼……但那到底是什麼呢?卻是之後和其他人的對話或對質的時候才知道了。

如果您喜歡阿部寬(基本上整部劇就是看他表演)、慢節奏的破案(很多時候是每一集結束前角色們才突然記起什麼時候見到死者做了什麼什麼)、和感人的小故事,相信您會喜歡《新參者》。

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On youth work in parish

Just came back from the camp at Tsing Yi, where we talked and talked — between World Cup games — about youth work in our parish. We said that it is a shame more youth (in need of training) did not come, but I guess we all learned and benefited from this camp. If we started to think about new questions, gain insights and learned to look at our situation in different lights, then this was the training camp for us. And here are some thoughts that I gathered and developed throughout these 3 days. (Sorry that this is my favoured mode of expressing my most developed thoughts, instead of expressing them verbally in Chinese…)

Some people have good ideas about the events we can hold in order to maintain the group of youths. I think, though, that it might be better if we take one step back and look at what we want to achieve. (I guess I am a bit obsessed with outcome-based framework since I moved into education.) In terms of process or stages, we have:

  1. participation
  2. sense of belonging
  3. spirituality
  4. service

In terms of target groups, we have various level of current involvement; in terms of events, we have one-off or continuous; in terms of cohort, we can have static or dynamic entrance and exit. We would do well to identify our goal(s) first. And then plan our strategy and tactics accordingly.

  • Paritipation of a well-established service group (善會) could be a goal (goal A);
  • as could “be a youth leader” (goal B);
  • but so can “To love God and our neighbours” (goal C);
  • and “Forming a Christian Family (公教家庭)” (goal D).

“Teen-Teen Gathering (TT)(天teen聚會)” is our one established regular activity. It can serve to recruit some of the youth graduating from Sunday School, can hold a group of youth together for one or more years, could act as a place for talent to be nourished and developed, and ismanageable in terms of our current resources. However, it is not possible to keep people forever in TT as participants. They need to be released in a couple of years.

I do not agree that TT should be stopped just because we have nothing in line for those who would be leaving TT after the couple of years. It is not practical (and maybe not even desirable) for us to hold the hands of our youths forever onwards. Consider our goal(s). If they developed belongingness in TT, that would already be great. Would we prefer another structure like TT for youths “graduating” from TT? It would be great if people developed good spirituality and friendship and can form a cell group of their own. If that is a goal we want to achieve, we could try to work towards that. Not being attached to a formal group in parish is also not a bad thing per se. And I positively think that youths going into University should spend good time living the university lifestyle, participates in university activities, and think about their religious beliefs. I would rather try to maintain their connection to the Parish, instead of asking them to spend a lot of time in the Parish.

No one would disagree that goal C is the ultimate goal. Goals A & B are both worthwhile, but we should not be too obsessed with getting everyone into these. We do not actually fail our mission as a Christian if we do not join a service group. Shall our favoured outcome be to get a certain percentage of youths into service group, one person every few years become a leader, while the rest remains spiritual and go to Mass every week, in this Parish or elsewhere? Explicit goals like this would make it much easier to evaluate a programme or strategy……

So, to our sub-goals, which might be specific to each target group, they could be expressed in terms of the 4 processes/stages I mentioned above. Initiate participation for ALL (i) unattached youths we have no network with, (ii) youths graduating from Sunday School which do not want to go into TT, and (iii) older youths who already retired from the scene could be difficult. Breeding the sense of belongingness might not be difficult, but we need to be realistic about our expected level of physical participation resulted, as we need to compete with other things for people’s time. Spirituality is more difficult to measure; and services might not be for everyone. But if we can state our goal, we can devise a strategy for trying to achieve that goal — it could be through TT, it could be ad hoc events that provide opportunity to recruit unattached youths and for networking in general, it could be better connection with various service groups, it could be opportunity for youths of different gender to mix to increase the chance of them eventually forming a Christian family……

I am personally less interested in planning the tactics, but I know someone would be — how to liaise with Sunday school to facilitate them joining the TT; what one-off activities would attract the youths to participate; how the altar boys can become technically better; where to recruit people to play the organ……

Another level of questions would be about the leaders. Who should be the players? What types of leaders do we want? Just by discussing and going through a terrible talk by a non-professional together, we have new insights and become better planners. One day we might become true leaders.

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有點累

六月四日那天教了七個小時的lecture,9-12, 1-5,然後好像一直都沒有回過氣來。暑假或許並不存在,八月的頭兩個星期就有兩個concentrated summer courses。回到家裡只想坐著,太少時間和「mimi」(我們的松鼠狗)玩了。不過昨天有和他第一次去郊野公園散步,他很開心呢。

未來一年相信都會是忙碌的。前天和上司做annual-review,她說她覺得我可以再勤力一點。或許那technical是對的吧……但勤力一點卻並不代表我會更productive一點。我就是需要定時的relax呢……我並不特別上進,但我懂享受人生……

這幾天做了很特別的事情,也可能是因為太費心力吧,所以現在患了感冒。仍是不想動,但趟下來也渾身不舒服呢……

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On being a harsh assessor

I had been told that I grade my students too harshly. I’m afraid it might be true… although I never thought of myself as a “killer” before today.

I do like to be strict about these things — being guided by the intended learning outcomes, and a respect for the marking schedule. A course requires a certain level of competencies. If a student is not up to standard, then that should be reflected by the grades. Another kind of absurdity is to expect every student to achieve “average” or “above average”, ignoring that the word ‘average’ means by definition there must be 50% of people above it and 50% below it. That’s just an ugly hybrid of norm-based and criterion-based assessment — worst of both worlds.

A teacher’s responsibility is to the students… not to pass a student who is not up to standard, but to help a student reaches the standard. My regret would be where I did not help my students enough. And for that, I’m sorry……

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Boardgame介紹 —《Citadels》

CitadelsBruno Faidutti設計的《Citadels / Ohne Furcht und Adel / 富饒之城》一直是我最喜歡的桌上遊戲之一。

如果說《Saboteur》和《Bang!》等都是適合六個或以上玩的「紙牌」遊戲,容易教也容易玩,它們卻完全缺乏《Citadels》的深度。《Citadels》可以2至8人玩,遊戲目的是用錢和牌建立districts,拿取最多的分數。不過它最特別的地方卻是每個回合每人都可以選擇一個「角色」。

每個回合,各人會輪流從「角色」牌中暗中選擇一張。每個角色有它獨特的能力(例如「刺客」可以刺殺另一個角色、「商人」可姒賺取額外的錢等),所以選擇角色才是遊戲的重點……您一方面可能想選擇能賺取金錢的角色,但又擔心若被人猜到的話會被刺殺……或您已經有不少金錢和districts牌,想選「建築師」把它們建起來,但「小偷」早就想偷您的錢了。當然,輪到您的時候不是所有的角色都可供您選擇,但怎樣平衡攻或守、怎樣猜測別人的選角,又怎樣不被人猜中,就是《Citadels》好玩的地方。

(如果想知道比較詳細的玩法,可以看看我的舊網頁BoardGameGeek網頁。)

照我的經驗,《Citadels》並不難學。我通常會先跳過「選角」的部份,只叫大家各從我手中抽一張角色牌,然後就試玩一個回合。對初學者或初接觸boardgame的朋友來說,只需要知道儲一點錢、隨意建築districts,就可以玩下去了 — 其他的subtlety和tactics,很快就會體驗到了。

順便一提,《Citadels》最大的「問題」是如果有人花很長時間都不能決定選哪個角色的話,其他人就會很不耐煩了。若果是熟朋友的話大家可以互相催促一下哦 ^_^

Citadels

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(有點)新的生活

三月底到四月的電影節,連續看了十六天的電影,覺得蠻滿足的。四月十六至十八日又看了三部Theo Angelopoulos的電影……明年或許就沒有這精力或這時間吧。如果將這十九部電影和去年看的十二部比較……我不能說去年有哪一部真的比Angelopoulos的《Eternity and a Day》好,或是比Fritz Lang的《Metropolis》更重要,但要說新作的話,我還是最喜歡去年日枝裕和的《橫山家之味》。

大學的學期剛結束,接下來就是本科生考試的時間。在psychology course上我作了一些新的嘗試,但還是有很多進步的空間。暑假卻還是有很多的工作呢……Part time programme和concentrated courses。我們的Chair professor還有幾天就要離開香港了……我其實有點不捨。香港是失去了一個專家吧……我個人也有很多東西還可以向他學習的。

家裡也有一點改變。雖然仍是一個人住,但卻和K一起買了一隻BB松鼠狗。男生、白色、很可愛的,所以叫「ミルク」。但,就是很頑皮呢……而且因為還很小,所以很喜歡咬東西,也很喜歡吠。現在好像整個房子都是狗味呢……

Miluku

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電影節 — 《京都太秦物語》

導演: 山田洋次、阿部勉
演員: 海老瀨花、USA
國家: 日本
年份: 2010

幕開,畫外音介紹場景 — 京都太秦,一條最古老的大映商店街把大學跟片廠相連起來,這兒,曾經也是《羅生門》攝影所。這是個不平凡的調子,接著下去,山田洋次帶著傳承的心意,率領22個學生組成攝製隊,還有商店老闆們參與演出,把愛情故事和日常生活融合出一個電影夢。夢想做笑匠的豆腐店兒子康太(Exile成員USA),今天上了戀愛的一課,他的女友、洗衣店的女兒京子(海老瀨花)說他沒真的關心過她。圖書館工作的京子,正給東京來的講師熱烈追求……

這是一個發生在京都太秦的愛情故事,也是一個太秦和電影之間的愛情故事。一個上世紀因電影而發達起來的小鎮,到現在片廠已不在,但居民還是生活下去。當然有不少仍記得當年繁盛的日子,但現在平淡的也是好日子。

不過也有不甘平凡的年輕男主角,和很喜歡在圖書館工作的女主角。從東京來的講師不知道有否好好體驗這小鎮的氣氛?他邀請她陪他回到東京、男主角也希望能在大阪打出個名氣來 — 女主角是否也有想過離開這小鎮呢?

透過對大映商店街的拍攝和當地居民的真實參與和訪問,我們能感受到當地的氛圍,簡單而有意義的生活。而主角們的三角關係,也多了一份真實感。這也的確是每個小鎮都曾發生過的愛情故事吧。

這是一部平實可愛的電影……如果有機會,我也想到京都太秦看一看。

Kyoto Story

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